Bone Armor (Diablo II)

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Image:Bone_Armor_Icon.png Bone Armor
A shield that absorbs physical damage dealt to the Necromancer.
Class: Necromancer
Skill Tree: Poison And Bone Skills
Required Level: 1
Damage Type: -
Cast Delay: -
Active
Prerequisites: None
Skill progression
Level 1 2 3 4 5 6 7 8 9 10
Mana Cost 11 12 13 14 15 16 17 18 19 20
Damage {{{Damage1}}} {{{Damage2}}} {{{Damage3}}} {{{Damage4}}} {{{Damage5}}} {{{Damage6}}} {{{Damage7}}} {{{Damage8}}} {{{Damage9}}} {{{Damage10}}}
Shield Life 20 30 40 50 60 70 80 90 100 110
{{{Variable B}}} {{{B1}}} {{{B2}}} {{{B3}}} {{{B4}}} {{{B5}}} {{{B6}}} {{{B7}}} {{{B8}}} {{{B9}}} {{{B10}}}
{{{Variable C}}} {{{C1}}} {{{C2}}} {{{C3}}} {{{C4}}} {{{C5}}} {{{C6}}} {{{C7}}} {{{C8}}} {{{C9}}} {{{C10}}}
{{{Variable D}}} {{{D1}}} {{{D2}}} {{{D3}}} {{{D4}}} {{{D5}}} {{{D6}}} {{{D7}}} {{{D8}}} {{{D9}}} {{{D10}}}
{{{Variable E}}} {{{E1}}} {{{E2}}} {{{E3}}} {{{E4}}} {{{E5}}} {{{E6}}} {{{E7}}} {{{E8}}} {{{E9}}} {{{E10}}}
 
Level 11 12 13 14 15 16 17 18 19 20
Mana Cost 21 22 23 24 25 26 27 28 29 30
Damage {{{Damage11}}} {{{Damage12}}} {{{Damage13}}} {{{Damage14}}} {{{Damage15}}} {{{Damage16}}} {{{Damage17}}} {{{Damage18}}} {{{Damage19}}} {{{Damage20}}}
Shield Life 120 130 140 150 160 170 180 190 200 210
{{{Variable B}}} {{{B11}}} {{{B12}}} {{{B13}}} {{{B14}}} {{{B15}}} {{{B16}}} {{{B17}}} {{{B18}}} {{{B19}}} {{{B20}}}
{{{Variable C}}} {{{C11}}} {{{C12}}} {{{C13}}} {{{C14}}} {{{C15}}} {{{C16}}} {{{C17}}} {{{C18}}} {{{C19}}} {{{C20}}}
{{{Variable D}}} {{{D11}}} {{{D12}}} {{{D13}}} {{{D14}}} {{{D15}}} {{{D16}}} {{{D17}}} {{{D18}}} {{{D19}}} {{{D20}}}
{{{Variable E}}} {{{E11}}} {{{E12}}} {{{E13}}} {{{E14}}} {{{E15}}} {{{E16}}} {{{E17}}} {{{E18}}} {{{E19}}} {{{E20}}}
Synergies
Bone Wall +15 Damage Absorbed Per Level
Bone Prison +15 Damage Absorbed Per Level
{{{Synergy3}}} {{{Synergy Effect3}}}
{{{Synergy4}}} {{{Synergy Effect4}}}
{{{Synergy5}}} {{{Synergy Effect5}}}
{{{Synergy6}}} {{{Synergy Effect6}}}

[edit] Description

Bone Armor only protects the Necromancer from Physical Damage.

Bone Armor can be extremely helpful in absorbing Physical Damage, preventing attacks from reaching your Life. If you have points to spare, spend some on Bone Armor. If monsters hit you, and Mana is not a problem, recast your Bone Armor so it will be at maximum again. Even if the Necromancer doesn't focus on Bone Spells, this skill can be a worthwhile investment if he has points to spare.

[edit] Lore

This spell summons a barrier created from the bones of fallen warriors. The armor revolves around the Necromancer, protecting him against all attacks. Although enchanted, the armor does take damage and will eventually crumble.[1]

[edit] References

  1. Diablo II Manual, page 73. Blizzard Entertainment, 2000.


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