Fallen Shaman
From Diablo Wiki
Only the bravest and smartest of the Fallen attain the coveted training required to rise to the position of Shaman. Their mastery of fire is evident in the balls of flame that they cast to incinerate their enemies. Their magical abilities also allow them to raise their Fallen brethren from the dead, making the Shaman especially dangerous when traveling with large groups of Fallen.
These demons, found mainly in the beginning areas of the game, are typically known to have a small clan of Fallen with them. The appearance of Fallen Shamans are physically identical to plain Fallen, but a shamanic staff and tribal cloak and necklace set them apart from their followers. Shamans are known to extend fights against Fallen by ressurecting them constantley and casting Fireball from a distance, so in larger groups it is important to focus initial attacks on the Shamans. They are limited to their own subspecies' followers when it comes to ressurection, although some Fallen camps will have mingled populations of multiple subspecies.
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[edit] Additional Information
Fallen Shamans will raise Fallen. Target and kill any Fallen Shaman you see before attacking their companions. Fallen Shamans shoot Firebolts, which can be avoided with some care.
[edit] Location
[edit] Fallen Shaman
- Cold Plains: Regular/Champion/Unique
- Den of Evil: Regular/Champion/Unique
[edit] Carver Shaman
- Black Marsh: Regular/Champion/Unique
- Tristram: Regular/Champion/Unique
[edit] Devilkin Shaman
- Outer Cloister: Regular/Champion/Unique
- Barracks: Regular/Champion/Unique
[edit] Dark Shaman
- Cathedral: Regular/Champion/Unique
- Catacombs Level 1-2 & 4: Regular/Champion/Unique
[edit] Warped Shaman
[edit] Super Unique Fallen Shamans
- Bishibosh (Fallen Shaman)
- Colenzo the Annihilator (Warped Shaman)
[edit] Monster Stats





