Resistances
From Diablo Wiki
Resistances are a displayed on the Character Screen. They are numerical values that can resist a percentage of damage from the four elemental attacks: Fire, Cold, Lightning, and Poison.
- For example, if a character's Fire resistance is 12, all incoming Fire damage the player receives is reduced by 12%.
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Increasing Resistances
In order to gain resistances, the player must equip a items that grant the character an elemental resistances. In most cases, only magical items grant resistance, however, certain class-specific items like the Paladin's shields have innate resistances to all elements.
The Paladin and Barbarian have an advantage when it comes to resistances. The Paladin's Resist Fire, Resist Cold, Resist Lightning and Salvation Auras can help him increase his and his party's resistances temporarily. The Barbarian has the skill Natural Resistance to increase his own resistances permanently.
Resistances can also be permanently increased by a Scroll of Resistance created by powerful healers like Malah in Harrogath. In Diablo II, it increases all resistances by 10.
Minimum Resistance
A character's base resistance varies with each difficulty:
For Diablo II:
For Diablo II: Lord of Destruction, the penalty was increased:
Having a negative resistance value increases the amount of damage a character or creature receives.
The Paladin's Conviction Aura and Necromancer's Lower Resist Curse can also lower resistances by a set amount. The lowest value of all resistances is -100.
Maximum Resistance
A character's default maximum resistance value is 75%, although certain Unique items can raise that number as high as 95%. Therefore, a character can never become totally immune to elemental attacks with resistances alone.
Anything with a resistance of above 100% in any of the elemental damage types becomes immune to it. If their resistance crosses 100 in any type, all of their type's attacks will heal the character.
Elemental Resistances
There are 4 types of elemental resistances a player can acquire:
- Fire
- Cold (Does not protect from being slowed or frozen. Only reduces the amount of damage taken.)
- Lightning
- Poison (Does not protect from being poisoned. Only reduces the amount of damage taken.)
| Character Attributes | ||
|---|---|---|
| Diablo I | Diablo II | Diablo III |
| Strength — Damage • Health Regeneration Dexterity — Attack Rating • Defense • Block Vitality — Life Magic — Mana • Mana Regeneration Resistances | Strength — Damage • Health Regeneration Dexterity — Attack Rating • Defense • Block Vitality — Life • Stamina Energy — Mana • Mana Regeneration Resistances | Strength — Damage • Health Regeneration • Block Dexterity — Attack Rating Vitality — Life • Mana Regeneration Willpower — Mana Resistances |
