Traps (Assassin)
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Traps
The traps portion of the Assasin's skills are very powerful and effective. They may be placed anywhere and around monster will afflict damage. When used effectivly they will prove to be very handy with mobs.
Lore
Sometimes, the incredible martial prowess and awesome psychic capacity of the Assassins are not enough to battle all forms of magic-wielding menaces. To supplement her array of tools and abilities, the Assassin has access to an ingenious group of devices. These mechanisms, engineered by Viz-Jaq’taari sages, have been perfected over many years of use. They range from simple thrown missiles and bombs to more complex proximity-triggered sentries.[1]
Required Level 1:
Required Level 6:
Required Level 12:
Required Level 18:
Required Level 24:
Required Level 30:
References
- ↑ Diablo II Manual: Lord of Destruction, page 24. Blizzard Entertainment, 1997-2001.
| Assassin Skills | ||
|---|---|---|
| Martial Arts | Tiger Strike • Dragon Talon • Fists of Fire • Dragon Claw • Cobra Strike • Claws of Thunder • Dragon Tail • Blades of Ice • Dragon Flight • Phoenix Strike | |
| Shadow Disciplines | Claw Mastery • Psychic Hammer • Burst of Speed • Weapon Block • Cloak of Shadows • Fade • Shadow Warrior • Mind Blast • Venom • Shadow Master | |
| Traps | Fire Blast • Shock Web • Blade Sentinel • Charged Bolt Sentry • Wake of Fire • Blade Fury • Lightning Sentry • Wake of Inferno • Death Sentry • Blade Shield | |
