Zakarum Priest

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Originally, there were Twelve Grand Inquisitors who were appointed by the church to ascertain vile influence in the populace. Any who were suspected of demonic corruption were investigated thoroughly, and forced to undergo ritualistic spiritual examinations. If an individual was found corrupted, and he could not be saved, then he was quickly put to death. As the influence of Diablo, Baal and Mephisto spread across Kehjistan, the number of Inquisitors needed to increase. Now, the Zakarum Priest fills the role of judge and jury, and send out the Zakarum Zealots as executioner to any who are considered corrupted.

The powers of the light flow strongly within these holy men. Their command of the elements, combined with the ability to heal their wounded followers, make the Priests of Zakarum powerful allies and dangerous enemies.

Contents

[edit] Additional Information

Take out Zakarum Priests as quickly as possible to stop them from healing other monsters. Cold and Lightning Resistance helps a lot against Zakarum Priests.

Sextons have a chance to deal Lightning damage. Cantors and Hierophants have a chance to deal Cold damage.

Though Heirophant is the spelling used in the game, the correct spelling is Hierophant.

Zakarum Priests use the following Skills: Lightning, Heal, Teleport, Blizzard.

[edit] Location

[edit] Sexton

[edit] Cantor

[edit] Hierophant

[edit] Monster Stats

Image:Sexton (Diablo II).gif Image:Cantor (Diablo II).gif Image:Hierophant (Diablo II).gif
Sexton Cantor Hierophant
Immunities
Normal - - -
Nightmare - - -
Hell Cold Lightning Cold
Level
Normal 22 23 24
Nightmare 50 51 53
Hell 80 81 82
Experience
Normal 381 422 465
Nightmare 8603 9204 10342
Hell 57720 59486 61253
Hit Points
Normal 110-144 115-152 123-162
Nightmare 902-1303 933-1348 994-1436
Hell 3784-7289 3862-7438 3490-7588
Melee Attack 1
Normal 10-22 10-23 11-24
Nightmare 16-34 17-36 17-37
Hell 36-77 37-79 37-79
Attack Rating 1
Normal 207 213 223
Nightmare 891 907 939
Hell 2896 2930 2964
Melee Attack 2
Normal 10-22 10-23 11-24
Nightmare 16-34 17-36 17-37
Hell 36-77 37-79 37-79
Attack Rating 2
Normal 207 213 223
Nightmare 891 907 939
Hell 2896 2930 2964
Defense
Normal 112 117 122
Nightmare 522 531 549
Hell 1172 1185 1198
% to Block
Normal 22 23 24
Nightmare 22 23 24
Hell 22 23 24
Damage Resist
Normal 0 0 0
Nightmare 0 0 0
Hell 10 10 10
Magic Resist
Normal 0 0 0
Nightmare 0 0 0
Hell 0 0 0
Fire Resist
Normal 0 0 0
Nightmare 0 0 50
Hell 25 25 25
Cold Resist
Normal 0 0 0
Nightmare 50 50 75
Hell 140 75 160
Lightning Resist
Normal 0 0 0
Nightmare 0 50 0
Hell 33 100 33
Poison Resist
Normal 0 0 0
Nightmare 0 0 0
Hell 20 20 20
Drain Effectiveness
Normal 100 100 100
Nightmare 100 100 100
Hell 100 100 100
Chill Effectiveness
Normal 50 50 50
Nightmare 40 40 40
Hell 33 33 33



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