Zakarum Zealot

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In ages past, the Archangel Yaerius visited a young ascetic named Akarat and revealed to him the tenets of what was to become the religion of Zakarum. These teachings stressed the necessity of resisting all things evil, and embracing, with total devotion, the Light. The angel appointed Akarat to be the prophet of these new teachings, and bade him take the word to the people of all lands. This new religion spoke directly to the common man, and the people of Kurast embraced it. They sent disciples throughout Kehjistan to spread the word. Popular religious leaders soon sprung up, endorsed by the new church, and within half a century Zakarum was the dominant order of faith and binding political force in the East. As the religion of Zakarum took hold in the East, they encountered many enclaves of demonic followers. Some of these were fully corrupted, and easily identified, but many were under subtle demonic influence, and appeared to be noble and good. The Hand of Zakarum was an order of warriors consecrated by the church, and given powers of Light. These Paladins led the armies of Kehjistan against the forces of darkness, pursuing them tirelessly and leaving no territory unexamined. It was often a difficult task to sort out the wicked from the loyal, but they were relentless in their quest.

The forces of Chaos actively resisted this holy scourge, often by claiming that the Paladins themselves were corrupt agents of evil. There were times when Hell managed to trick these holy warriors into killing an innocent, in the hope that it would spread doubt within the church. Occasionally, the zeal of a Paladin would cross the line into fanaticism, thus opening him up to evil influences. The demonic host took every chance to plant the seeds of chaos, and the forces of Light fought endlessly to weed out every hint of corruption.

It is this zeal that drives the Zakarum to battle any they deem to be corrupted. The Zealots are directed by their Priests and will bring their righteous wrath down upon any who they believe to be tainted by the touch of the Three.

Contents

Additional Information

Once you have completed a certain quest in Act III, Zealots will run away in fear.

Location

Zakarumite

Faithful

Zealot

Monster Stats

Image:Zakarumite (Diablo II).gif Image:Faithful (Diablo II).gif Image:Zealot (Diablo II).gif
Zakarumite Faithful Zealot
Immunities
Normal - - -
Nightmare - - -
Hell Fire Cold Lightning
Level
Normal 20 22 24
Nightmare 50 51 53
Hell 80 81 82
Experience
Normal 300 363 439
Nightmare 5294 5664 6364
Hell 35520 36607 37694
Hit Points
Normal 94-125 110-144 123-162
Nightmare 1203-1504 1244-1555 1326-1657
Hell 5046-8410 5150-8583 5253-8755
Melee Attack 1
Normal 8-14 9-15 9-16
Nightmare 24-41 25-43 26-44
Hell 54-91 55-93 55-93
Attack Rating 1
Normal 185 207 223
Nightmare 990 1008 1044
Hell 3218 3256 3294
Melee Attack 2
Normal 8-14 9-15 9-16
Nightmare 24-43 25-45 26-46
Hell 54-95 55-97 55-97
Attack Rating 2
Normal 185 207 223
Nightmare 1138 1159 1200
Hell 3700 3744 3788
Defense
Normal 102 112 122
Nightmare 556 566 585
Hell 1250 1264 1278
% to Block
Normal 20 22 24
Nightmare 20 22 24
Hell 20 22 24
Damage Resist
Normal 0 0 0
Nightmare 0 0 0
Hell 10 10 10
Magic Resist
Normal 0 0 0
Nightmare 0 0 0
Hell 0 0 0
Fire Resist
Normal 0 0 0
Nightmare 0 0 0
Hell 100 25 25
Cold Resist
Normal 0 0 0
Nightmare 0 0 0
Hell 33 140 33
Lightning Resist
Normal 0 0 0
Nightmare 0 50 0
Hell 33 100 100
Poison Resist
Normal 0 0 0
Nightmare 0 0 0
Hell 20 20 20
Drain Effectiveness
Normal 100 100 100
Nightmare 100 100 100
Hell 100 100 100
Chill Effectiveness
Normal 50 50 50
Nightmare 40 40 40
Hell 33 33 33



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